A fledgling Dundee games studio has launched its first game – two years after winning a top prize in Abertay University’s Dare to be Digital competition.
Dominic Littler, Dan Allan annd Kai Creedon first joined forces for the 2014 Dare to be Digital Competition, where they won the inaugural Design in Action/ Dare to be Digital prize for commercial potential for their 2D platform game BAUM.
Translated from the German for “tree”, BAUM is a physics-based platform game that draws inspiration from classic games such as Sonic the Hedgehog as well as Gustav Klimt’s famous mural of The Tree of Life.
https://youtube.com/watch?v=JdQsaaRDW5Q%3Frel%3D0
Players have to guide a raindrop through twisted tree limbs, flowers, thorns, mushrooms and other foliage by using gusts of wind.
The trio of developers set up their own company, called A Fox Wot I Drew, to complete a market-ready version of the game.
It was officially launched at Dundee University on Friday and is now available for purchase on the Apple App store in a dozen languages.
“We are thrilled to be launching our first game and really excited that it is going straight into the Apple store and in twelve different languages, giving us a global audience straightaway,” said Dominic, creative director for A Fox Wot I Drew.
Schoolchildren were invited to the launch of the game at the university’s Dalhouse Building while the A Fox What I Drew team gave a talk on the game’s development.
https://youtube.com/watch?v=hPj43bKfBlc%3Frel%3D0
They won £20,000 for winning the Dare to be Digital prize and the developers were supported by Dundee University’s Design in Action project and Abertay University.
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