Calendar An icon of a desk calendar. Cancel An icon of a circle with a diagonal line across. Caret An icon of a block arrow pointing to the right. Email An icon of a paper envelope. Facebook An icon of the Facebook "f" mark. Google An icon of the Google "G" mark. Linked In An icon of the Linked In "in" mark. Logout An icon representing logout. Profile An icon that resembles human head and shoulders. Telephone An icon of a traditional telephone receiver. Tick An icon of a tick mark. Is Public An icon of a human eye and eyelashes. Is Not Public An icon of a human eye and eyelashes with a diagonal line through it. Pause Icon A two-lined pause icon for stopping interactions. Quote Mark A opening quote mark. Quote Mark A closing quote mark. Arrow An icon of an arrow. Folder An icon of a paper folder. Breaking An icon of an exclamation mark on a circular background. Camera An icon of a digital camera. Caret An icon of a caret arrow. Clock An icon of a clock face. Close An icon of the an X shape. Close Icon An icon used to represent where to interact to collapse or dismiss a component Comment An icon of a speech bubble. Comments An icon of a speech bubble, denoting user comments. Comments An icon of a speech bubble, denoting user comments. Ellipsis An icon of 3 horizontal dots. Envelope An icon of a paper envelope. Facebook An icon of a facebook f logo. Camera An icon of a digital camera. Home An icon of a house. Instagram An icon of the Instagram logo. LinkedIn An icon of the LinkedIn logo. Magnifying Glass An icon of a magnifying glass. Search Icon A magnifying glass icon that is used to represent the function of searching. Menu An icon of 3 horizontal lines. Hamburger Menu Icon An icon used to represent a collapsed menu. Next An icon of an arrow pointing to the right. Notice An explanation mark centred inside a circle. Previous An icon of an arrow pointing to the left. Rating An icon of a star. Tag An icon of a tag. Twitter An icon of the Twitter logo. Video Camera An icon of a video camera shape. Speech Bubble Icon A icon displaying a speech bubble WhatsApp An icon of the WhatsApp logo. Information An icon of an information logo. Plus A mathematical 'plus' symbol. Duration An icon indicating Time. Success Tick An icon of a green tick. Success Tick Timeout An icon of a greyed out success tick. Loading Spinner An icon of a loading spinner. Facebook Messenger An icon of the facebook messenger app logo. Facebook An icon of a facebook f logo. Facebook Messenger An icon of the Twitter app logo. LinkedIn An icon of the LinkedIn logo. WhatsApp Messenger An icon of the Whatsapp messenger app logo. Email An icon of an mail envelope. Copy link A decentered black square over a white square.

OFT launches probe of ‘free’ video games for children

OFT launches probe of ‘free’ video games for children

So-called “free” web and app-based games for children are under investigation following concerns that users can run up substantial costs.

The Office of Fair Trading (OFT) said it was investigating whether children were being unfairly pressured or encouraged to pay for content in free games, such as upgraded membership or virtual currency in forms including coins, gems or fruit.

Typically, players can access only certain areas of these games for free and must pay for higher levels or features.

The OFT has written to companies who offer such games asking them for information on how they market to children and is asking parents and consumer groups for information about potentially misleading or commercially aggressive practices.

The OFT’s investigation will look into whether these games include “direct exhortations” to children, or strong encouragement to make a purchase, to do something that will require making a purchase, or to persuade their parents or other adults to make a purchase for them.

It will also consider whether the full cost of some of these games is made clear when they are downloaded or accessed, potentially leading children and parents to make decisions they may not have made if prices were more transparent at the start of the process.

OFT senior director for goods and consumer, Cavendish Elithorn, said: “We are concerned that children and their parents could be subject to unfair pressure to purchase when they are playing games they thought were free, but which can actually run up substantial costs.

“The OFT is not seeking to ban in-game purchases, but the games industry must ensure it is complying with the relevant regulations so that children are protected. We are speaking to the industry and will take enforcement action if necessary.”

Martin Lewis, the founder of MoneySavingExpert.com, said it was “disappointing” that apps aimed at children have been allowed to charge “ridiculous amounts” for extra features.

He pointed to one game, My Little Pony, which he said charged users £69 for some in-app purchases.

Mr Lewis said: “When games such as My Little Pony, which are obviously targeted at young children, bait kids with £69 purchases of a ‘mountain of gems’, something is going wrong in the system.

“What’s really disappointing is it’s been allowed to get this far. Apple especially makes a play of only allowing approved apps in its store.

“So why does it allow games that can be targeted at young children to charge such ridiculous amounts for in-app purchases?

“As always, an OFT investigation, even if it does advise action, will take time. So the most important message meanwhile is to protect yourself.”

MoneySavingExpert.com said case studies reported on its forum included a seven-year-old who racked up a £69.99 bill on the College Girl app, a parent who was unaware their five-year-old had spent £65 on in-app purchases and a child who spent £80 on the Tiny Pets app.

Which? executive director Richard Lloyd said: “It’s far too easy for children to run up huge bills on phone apps when most default settings allow ‘in-app purchases’ without asking for a confirmation or password.

“Parents who want to stop this should either turn off the default setting or switch on parental controls so that passwords are required for any in-app purchases. If your child has run up a huge bill without your knowledge, contact the app store or manufacturer as you may be eligible for a refund.”

Keza MacDonald, games editor at IGN.com, said “free-to-play” games are popular as they offer parents and children a cheaper option than buying a games console, but that some games developers are “blurring the lines of acceptability”.

“The general consensus in the games industry right now, whether it’s from our side in the media or whether it’s from developers themselves, is that you should be able to play a free-to-play game completely without paying, enjoy it to the fullest, and if you want to spend money on a new hat for your character or some extra stuff then you should be able to, but it shouldn’t be necessary in order to enjoy the game,” she told BBC Radio 4’s Today programme.

“Obviously some games and some developers have blurred the line of acceptability.

“We are still trying to figure out in the industry as a whole where that line is.

“I think we can agree that a game that’s aimed at children, that encourages children to spend £70 on something, is not really acceptable.”